Chromaticity
You are a HUE-GO model android. You heard the voice, and so did the others.
A short narrative cyberpunk(ish) game with many beginnings and just one ending. Colors are transmittable among HUE-GOs. Your color palette determines your HUE-GO archetype, but, being of a highly empathetic design, it can change. Find the source of a new, compelling signal that sends you on an irresistible pilgrimage.
Currently, three beginnings are implemented, with room for 6 (beginnings are Red, Yellow, and Blue).
Created for Global Game Jam 2018.
Also available on my website.
Status | In development |
Platforms | HTML5 |
Release date | Jan 28, 2018 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Olivia C Dunlap |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Cyberpunk, Global Game Jam, Robots, Story Rich, Text based, Twine |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Comments
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Hi, a few in-game screenshots would be nice I think.
Hi Stavros, thanks for the comment! The main reason I didn't include them is because it's primarily a text-based game with a visual component, but it's a fair complaint. I'll try to add some soon!
Okay.... this makes me shudder as the color gradation actually plays major role plot of the story; in which the journey of the Foreground colors blended to the Backgroud colors are symbolic to their androids' freedom confined by the strict-line system..... :')