A downloadable game for Windows

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In Secret of the Forest, you are a lonesome hermit trying to live peacefully in your cabin in the woods.

In order to survive, you must Hunt and Gather from the woods for food.

Beware: you are not alone. Every action you take is being watched. The spirits might not like what they see.

How to Play

To navigate, click the menu buttons detailing your actions. Actions you take will increase your Exhaustion.

Hunt and Gather to find food to Eat and refill your Hunger.

Place Offerings, Burn Offerings, Place Totems, and perform other actions to try and appease the spirits.

Spirits inhabit different areas, and are affected by things that you do where they live.

The more spirits you see, the angrier they are. If you see them at your Cabin, you're in trouble.

Press "P" or "Esc" to pause the game.

Survive as long as you can.

Created for the 2016 A Game By Its Cover game jam. Made in approximately 5 days, using Unity 5.2.0.

To-Do (upcoming updates)

--- Leaderboard


August 6, 2016

-- First build available

August 7, 2016

--- Added Bestiary

--- Bugfixes

--- Balancing

More features may be implemented in the future! Has not been tested on Mac or Linux. Feedback welcome!

StatusIn development
Rated 3.2 out of 5 stars
(6 total ratings)
AuthorOlivia C Dunlap
GenreStrategy, Survival
Made withUnity
Tags2D, agbic, Dark, Endless, Ghosts, Horror, Monsters, Survival Horror, User Interface (UI)
Average sessionAbout a half-hour
InputsKeyboard, Mouse


Download NowName your own price

Click download now to get access to the following files:

Secret Of The Forest.zip 54 MB


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Pretty neat.


Thanks! <3

(1 edit)

Uh... creepy great mysterious living! Much interesting to find spirit needs myself, not by bestiary tips. Ghasts make me pain. But I peace them all and place totems everywhere! Am I win the game?

Thanks for playing! <3

Right now the only end state of the game is if you lose. As soon as you figure it out, though, it's pretty easy to survive forever! If I ever go back and update the game some, I'll probably increase the difficulty and implement a scoring system! I appreciate the feedback!