Fullscreen recommended

My co-pilot and I did lots of crazy contracts in our time, but this one took the cake.  We entered into the Affection Connection game show on Loth in order to get the cash for our boss. One problem  was that we weren't actually married, so the boss had to forge us some new identities. Another was that the other team was actually in love. 

This was really hard to fit into 1,000 words, and it's definitely cutting it close. Twine counts it at 1,595, but my best estimate puts the amount of code at near 600. There is a decent amount of procedural and conditional stuff going on here, considering. 

I ended up having to cut a whole lot of content from the story. I was just so in love with the idea, and got so flowwy with my worldbuilding that it got a teeny bit out of control. Regardless of the Jam results, I would love to revisit this and really flesh it out. I may eventually post the somewhat-longer-version with more context, characters, and generative options.


An entry for SubQ Love Jam

Rated 4.4 out of 5 stars
(5 total ratings)
AuthorOlivia C Dunlap
GenreInteractive Fiction
Made withTwine
TagsDating Sim, Short, Space, Text based, Twine
Average sessionA few minutes
InputsMouse, Touchscreen

Development log


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This was interesting, thanks for making and sharing


Thank you for saying so! <3


Man... I just realize how brutal a "love" reality show can be... :'(